| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256 | 
							- <!DOCTYPE HTML>
 
- <html>
 
- 	<head>
 
- 		<meta charset="utf-8"/>
 
- 		<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, user-scalable=no"/>
 
- 		<meta name="HandheldFriendly" content="true"/>
 
- 		<meta name="MobileOptimized" content="320"/>
 
- 		<title>Hello H5+</title>
 
- 		<script type="text/javascript" src="../js/common.js"></script>
 
- 		<script type="text/javascript">
 
- /*	
 
- NSNotificationCenter *nc = nil;
 
- // 游戏玩家登录状态监听函数
 
- - (void)authenticationChanged:(NSNotification*)notification
 
- {
 
-     // 获取游戏玩家共享实例对象
 
-     GKLocalPlayer *player = notification.object;
 
-     if ( player.isAuthenticated ) {
 
-         // 玩家已登录认证,获取玩家信息
 
-         [self playerInformation:player];
 
-     } else {
 
-         // 玩家未登录认证,提示用户登录
 
-         NSLog(@"请登录!");
 
-     }
 
-     // 释放使用的对象
 
-     [player release];
 
- }
 
- // 获取游戏玩家状态信息
 
- - (void)playerInformation:(GKPlayer *)player
 
- {
 
-     // 获取游戏玩家的名称
 
-     NSLog(@"Name: %@",player.displayName);
 
- }
 
- // 登录到游戏中心
 
- - (void)loginGamecenter
 
- {
 
-     // 获取游戏玩家共享实例对象
 
-     GKLocalPlayer *localplayer = [GKLocalPlayer localPlayer];
 
-     // 判断游戏玩家是否已经登录认证
 
-     if ( localplayer.isAuthenticated ) {
 
-         // 玩家已登录认证,获取玩家信息
 
-         [self playerInformation:localplayer];
 
-     } else {
 
- 	    // 监听用户登录状态变更事件
 
- 	    if(!nc){
 
- 		    nc = [NSNotificationCenter defaultCenter];
 
- 		    [nc addObserver:self
 
- 		           selector:@selector(authenticationChanged)
 
- 		               name:@"GKPlayerAuthenticationDidChangeNotificationName"
 
- 		             object:nil];
 
- 		}
 
-         // 玩家未登录认证,发起认证请求
 
-         [localplayer authenticateWithCompletionHandler:nil];
 
-         NSLog(@"登录中...");
 
-     }
 
- 	// 释放使用的对象
 
-     [localplayer release];
 
- }
 
- // 停止监听登录游戏状态变化
 
- - (void)logoutGamecenter
 
- {
 
-     // 取消监听用户登录状态变化
 
-     if(nc){
 
- 	    [nc removeObserver:self
 
- 	                  name:@"GKPlayerAuthenticationDidChangeNotificationName"
 
- 	                object:nil];
 
- 	}
 
- }
 
- */
 
- // H5 plus事件处理
 
- var GKLocalPlayer=null,NSNotificationCenter=null;
 
- var nc=null,delegate=null;
 
- function plusReady(){
 
- 	plus.webview.currentWebview().setStyle({popGesture:"none"});
 
- 	if ( plus.os.name == "iOS" ) {
 
- 		GKLocalPlayer  = plus.ios.importClass("GKLocalPlayer");
 
- 		NSNotificationCenter = plus.ios.importClass("NSNotificationCenter");
 
- 		longinGamecenter();
 
- 	} else {
 
- 		eStart.innerText = "欢迎您";
 
- 		bLogin = true;
 
- 		setTimeout( function(){
 
- 			plus.nativeUI.toast( "此平台不支持Game Center功能!" );
 
- 		}, 500 );
 
- 	}
 
- }
 
- if(window.plus){
 
- 	plusReady();
 
- }else{
 
- 	document.addEventListener("plusready",plusReady,false);
 
- }
 
- // DOMContentLoaded事件处理
 
- var eStart=null,bLogin=false;
 
- document.addEventListener("DOMContentLoaded",function(){
 
- 	eStart = document.getElementById( "start" );
 
- },false);
 
- // 游戏玩家登录状态监听函数
 
- function authenticationChanged( notification ){
 
- 	// 获取游戏玩家共享实例对象
 
- 	var player = notification.plusGetAttribute("object");
 
- 	if ( player.plusGetAttribute("isAuthenticated") ) {
 
- 		// 玩家已登录认证,获取玩家信息
 
- 		playerInformation(player);
 
- 		bLogin = true;
 
- 	} else {
 
- 		// 玩家未登录认证,提示用户登录
 
- 		setTimeout(function(){
 
- 			eStart.innerText = "请登录";
 
- 	        bLogin = false;
 
- 		},500);
 
- 	}
 
- 	// 释放使用的对象
 
- //	plus.ios.deleteObject(player);
 
- }
 
- // 获取游戏玩家状态信息
 
- function playerInformation( player ){
 
- 	var name = player.plusGetAttribute("displayName");
 
- 	eStart.innerText = name+" 已登录!";
 
- }
 
- // 登录到游戏中心
 
- function longinGamecenter(){
 
- 	if ( bLogin ){
 
- 		return;
 
- 	}
 
-     // 获取游戏玩家共享实例对象
 
-     var localplayer = GKLocalPlayer.localPlayer();
 
-     // 判断游戏玩家是否已经登录认证
 
-     if ( localplayer.plusGetAttribute("isAuthenticated") ) {
 
-         // 玩家已登录认证,获取玩家信息
 
-         playerInformation( localplayer );
 
-         bLogin = true;
 
-     } else {
 
-         eStart.innerText = "登录中...";
 
- 		// 监听用户登录状态变更事件
 
- 	    if(!nc){
 
- 	    	nc = NSNotificationCenter.defaultCenter();
 
- 	    	delegate||(delegate=plus.ios.implements("NSObject",{"authenticationChanged:":authenticationChanged}));
 
- 	    	nc.addObserverselectornameobject(delegate,
 
- 		    	plus.ios.newObject("@selector","authenticationChanged:"),
 
- 		    	"GKPlayerAuthenticationDidChangeNotificationName",
 
- 		    	null);
 
- 	    }
 
-         // 玩家未登录认证,发起认证请求
 
-         localplayer.authenticateWithCompletionHandler(null);
 
-     }
 
-     // 释放使用的对象
 
- 	plus.ios.deleteObject(localplayer);
 
- }
 
- // 停止监听登录游戏状态变化
 
- function stopGamecenterObserver()
 
- {
 
-     // 取消监听用户登录状态变化
 
-     nc&&nc.removeObservernameobject(delegate,"GKPlayerAuthenticationDidChangeNotificationName",null);
 
-     plus.ios.deleteObject(nc);nc = null;
 
-     plus.ios.deleteObject(delegate);delegate = null;
 
- }
 
- 		</script>
 
- 		<style type="text/css">
 
- * {
 
- 	-webkit-user-select: none;
 
- 	-ms-touch-select: none;
 
- }
 
- html {
 
- 	width: 100%;
 
- 	height: 100%;
 
- }
 
- body {
 
- 	margin: 0;
 
- 	padding: 0;
 
- 	width: 100%;
 
- 	height: 100%;
 
- 	text-align: center;
 
- 	-webkit-touch-callout:none;
 
- 	-webkit-tap-highlight-color:rgba(0,0,0,0);
 
- }
 
- header {
 
- 	height: 44px;
 
- 	font-size: 22px;
 
- 	line-height: 44px;
 
- 	font-weight: bold;
 
- 	color: #000000;
 
- }
 
- .game {
 
- 	position:fixed;
 
- 	top:44px;
 
- 	width:100%;
 
- 	bottom: 60px;
 
- 	background: no-repeat center center url(../img/5.jpg);
 
- }
 
- .button {
 
- 	font-size: 18px;
 
- 	font-weight: normal;
 
- 	text-decoration: none;
 
- 	display: block;
 
- 	text-align: center;
 
- 	color: #fff;
 
- 	background-color: #FFCC33;
 
- 	border: 1px solid #ECB100;
 
- 	padding: .5em 0em;
 
- 	margin: .5em .7em;
 
- 	-webkit-border-radius: 5px;
 
- 	border-radius: 5px;
 
- }
 
- .button:active {
 
- 	outline: 0;
 
- 	-webkit-box-shadow: inset 0 3px 5px rgba(0, 0, 0, 0.125);
 
- 	box-shadow: inset 0 3px 5px rgba(0, 0, 0, 0.125);
 
- }
 
- .start {
 
- 	width: 50%;
 
- 	font-size: 18px;
 
- 	font-weight: normal;
 
- 	text-decoration: none;
 
- 	display: block;
 
- 	text-align: center;
 
- 	color: #666;
 
- 	background-color: #EBEBEB;
 
- 	border: 1px solid #E0E0E0;
 
- 	padding: .5em 0em;
 
- 	margin: .5em auto;
 
- 	-webkit-border-radius: 5px;
 
- 	border-radius: 5px;
 
- }
 
- 		</style>
 
- 		<style type="text/css" media="screen and (min-aspect-ratio: 1/1)">
 
- .autobg {
 
- 	background-size: auto 100%;
 
- }
 
- 		</style>
 
- 		<style type="text/css" media="screen and (max-aspect-ratio: 1/1)">
 
- .autobg {
 
- 	background-size: 100% auto;
 
- }
 
- 		</style>
 
- 	</head>
 
- 	<body style="background:#CCCCCC;">
 
- 		<header id=header>五子棋</header>
 
- 		<div class="game autobg">
 
- 		</div>
 
- 		<div style="position:fixed;bottom:0;width:100%;height:60px;text-align:center;">
 
- 			<div class="button" onclick="try{stopGamecenterObserver();}catch(e){}back();">退出</div>
 
- 		</div>
 
- 		<div style="position:fixed;top:30%;width:100%;text-align:center;">
 
- 			<div id="start" class="start" onclick="longinGamecenter();">登录中...</div>
 
- 		</div>
 
- 	</body>
 
- </html>
 
 
  |