signature.js 9.8 KB

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  1. class Handwriting {
  2. // 内置数据
  3. ctx = '';
  4. canvasWidth = 300;
  5. canvasHeight = 900;
  6. linePrack = []; //划线轨迹 ; 生成线条的实际点
  7. currentLine = [];
  8. transparent = 1; // 透明度
  9. pressure = 0.5; // 默认压力
  10. smoothness = 100; //顺滑度,用60的距离来计算速度
  11. lineSize = 1.5; // 笔记倍数
  12. lineMin = 0.5; // 最小笔画半径
  13. lineMax = 2; // 最大笔画半径
  14. currentPoint = {};
  15. firstTouch = true; // 第一次触发
  16. radius = 1; //画圆的半径
  17. cutArea = {
  18. top: 0,
  19. right: 0,
  20. bottom: 0,
  21. left: 0
  22. }; //裁剪区域
  23. lastPoint = 0;
  24. chirography = []; //笔迹
  25. startY = 0;
  26. deltaY = 0;
  27. startValue = 0;
  28. constructor(opts) {
  29. console.log(opts);
  30. this.lineColor = opts.lineColor || '#1A1A1A' // 颜色
  31. this.slideValue = opts.slideValue || 50
  32. this.canvasName = opts.canvasName || 'handWriting'
  33. this.init()
  34. }
  35. init() {
  36. this.ctx = uni.createCanvasContext(this.canvasName)
  37. var query = uni.createSelectorQuery();
  38. query.select('.handCenter').boundingClientRect(rect => {
  39. if (rect.width) {
  40. this.canvasWidth = rect.width;
  41. }
  42. if (rect.height) {
  43. this.canvasHeight = rect.height;
  44. }
  45. }).exec();
  46. this.selectSlideValue(this.slideValue);
  47. }
  48. // 笔迹开始
  49. uploadScaleStart(event) {
  50. console.log('start');
  51. let e = event.mp
  52. console.log(e.touches[0])
  53. if (e.type != 'touchstart') return false;
  54. this.ctx.setFillStyle(this.lineColor); // 初始线条设置颜色
  55. this.ctx.setGlobalAlpha(this.transparent); // 设置半透明
  56. this.currentPoint = {
  57. x: e.touches[0].x,
  58. y: e.touches[0].y
  59. }
  60. this.currentLine.unshift({
  61. time: new Date().getTime(),
  62. dis: 0,
  63. x: this.currentPoint.x,
  64. y: this.currentPoint.y
  65. })
  66. if (this.firstTouch) {
  67. this.cutArea = {
  68. top: this.currentPoint.y,
  69. right: this.currentPoint.x,
  70. bottom: this.currentPoint.y,
  71. left: this.currentPoint.x
  72. }
  73. this.firstTouch = false
  74. }
  75. this.pointToLine(this.currentLine);
  76. }
  77. // 笔迹移动
  78. uploadScaleMove(event) {
  79. let e = event.mp
  80. if (e.type != 'touchmove') return false;
  81. if (e.cancelable) {
  82. // 判断默认行为是否已经被禁用
  83. if (!e.defaultPrevented) {
  84. e.preventDefault();
  85. }
  86. }
  87. let point = {
  88. x: e.touches[0].x,
  89. y: e.touches[0].y
  90. }
  91. //测试裁剪
  92. if (point.y < this.cutArea.top) {
  93. this.cutArea.top = point.y;
  94. }
  95. if (point.y < 0) this.cutArea.top = 0;
  96. if (point.x > this.cutArea.right) {
  97. this.cutArea.right = point.x;
  98. }
  99. if (this.canvasWidth - point.x <= 0) {
  100. this.cutArea.right = this.canvasWidth;
  101. }
  102. if (point.y > this.cutArea.bottom) {
  103. this.cutArea.bottom = point.y;
  104. }
  105. if (this.canvasHeight - point.y <= 0) {
  106. this.cutArea.bottom = this.canvasHeight;
  107. }
  108. if (point.x < this.cutArea.left) {
  109. this.cutArea.left = point.x;
  110. }
  111. if (point.x < 0) this.cutArea.left = 0;
  112. this.lastPoint = this.currentPoint;
  113. this.currentPoint = point
  114. this.currentLine.unshift({
  115. time: new Date().getTime(),
  116. dis: this.distance(this.currentPoint, this.lastPoint, 'move'),
  117. x: point.x,
  118. y: point.y
  119. })
  120. this.pointToLine(this.currentLine);
  121. }
  122. // 笔迹结束
  123. uploadScaleEnd(event) {
  124. let e = event.mp
  125. if (e.type != 'touchend') return 0;
  126. console.log(e);
  127. let point = {
  128. x: e.changedTouches[0].x,
  129. y: e.changedTouches[0].y
  130. }
  131. this.lastPoint = this.currentPoint;
  132. this.currentPoint = point
  133. this.currentLine.unshift({
  134. time: new Date().getTime(),
  135. dis: this.distance(this.currentPoint, this.lastPoint, 'end'),
  136. x: point.x,
  137. y: point.y
  138. })
  139. if (this.currentLine.length > 2) {
  140. var info = (this.currentLine[0].time - this.currentLine[this.currentLine.length - 1].time) / this
  141. .currentLine.length;
  142. //$("#info").text(info.toFixed(2));
  143. }
  144. //一笔结束,保存笔迹的坐标点,清空,当前笔迹
  145. //增加判断是否在手写区域;
  146. this.pointToLine(this.currentLine);
  147. var currentChirography = {
  148. lineSize: this.lineSize,
  149. lineColor: this.lineColor
  150. };
  151. this.chirography.unshift(currentChirography);
  152. this.linePrack.unshift(this.currentLine);
  153. this.currentLine = []
  154. }
  155. retDraw() {
  156. this.ctx.clearRect(0, 0, 700, 730)
  157. this.ctx.draw()
  158. this.linePrack = []
  159. }
  160. //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
  161. pointToLine(line) {
  162. this.calcBethelLine(line);
  163. // this.calcBethelLine1(line);
  164. return;
  165. }
  166. //计算插值的方式;
  167. calcBethelLine(line) {
  168. if (line.length <= 1) {
  169. line[0].r = this.radius;
  170. return;
  171. }
  172. let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0,
  173. time = 0,
  174. curveValue = 0.5;
  175. if (line.length <= 2) {
  176. x0 = line[1].x
  177. y0 = line[1].y
  178. x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
  179. y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
  180. //x2 = line[1].x;
  181. //y2 = line[1].y;
  182. x1 = x0 + (x2 - x0) * curveValue;
  183. y1 = y0 + (y2 - y0) * curveValue;;
  184. } else {
  185. x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
  186. y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
  187. x1 = line[1].x;
  188. y1 = line[1].y;
  189. x2 = x1 + (line[0].x - x1) * curveValue;
  190. y2 = y1 + (line[0].y - y1) * curveValue;
  191. }
  192. //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
  193. len = this.distance({
  194. x: x2,
  195. y: y2
  196. }, {
  197. x: x0,
  198. y: y0
  199. }, 'calc');
  200. lastRadius = this.radius;
  201. for (let n = 0; n < line.length - 1; n++) {
  202. dis += line[n].dis;
  203. time += line[n].time - line[n + 1].time;
  204. if (dis > this.smoothness) break;
  205. }
  206. this.radius = Math.min(time / len * this.pressure + this.lineMin, this.lineMax) * this.lineSize
  207. line[0].r = this.radius;
  208. //计算笔迹半径;
  209. if (line.length <= 2) {
  210. r0 = (lastRadius + this.radius) / 2;
  211. r1 = r0;
  212. r2 = r1;
  213. //return;
  214. } else {
  215. r0 = (line[2].r + line[1].r) / 2;
  216. r1 = line[1].r;
  217. r2 = (line[1].r + line[0].r) / 2;
  218. }
  219. let n = 5;
  220. let point = [];
  221. for (let i = 0; i < n; i++) {
  222. let t = i / (n - 1);
  223. let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
  224. let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
  225. let r = lastRadius + (this.radius - lastRadius) / n * i;
  226. point.push({
  227. x: x,
  228. y: y,
  229. r: r
  230. });
  231. if (point.length == 3) {
  232. let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[
  233. 2].x, point[2].y, point[2].r);
  234. a[0].color = this.lineColor;
  235. this.bethelDraw(a, 1);
  236. point = [{
  237. x: x,
  238. y: y,
  239. r: r
  240. }];
  241. }
  242. }
  243. }
  244. //求两点之间距离
  245. distance(a, b, type) {
  246. let x = b.x - a.x;
  247. let y = b.y - a.y;
  248. return Math.sqrt(x * x + y * y) * 5;
  249. }
  250. ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
  251. let a = [],
  252. vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
  253. vx01 = x1 - x0;
  254. vy01 = y1 - y0;
  255. norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
  256. vx01 = vx01 / norm * r0;
  257. vy01 = vy01 / norm * r0;
  258. n_x0 = vy01;
  259. n_y0 = -vx01;
  260. vx21 = x1 - x2;
  261. vy21 = y1 - y2;
  262. norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
  263. vx21 = vx21 / norm * r2;
  264. vy21 = vy21 / norm * r2;
  265. n_x2 = -vy21;
  266. n_y2 = vx21;
  267. a.push({
  268. mx: x0 + n_x0,
  269. my: y0 + n_y0,
  270. color: "#1A1A1A"
  271. });
  272. a.push({
  273. c1x: x1 + n_x0,
  274. c1y: y1 + n_y0,
  275. c2x: x1 + n_x2,
  276. c2y: y1 + n_y2,
  277. ex: x2 + n_x2,
  278. ey: y2 + n_y2
  279. });
  280. a.push({
  281. c1x: x2 + n_x2 - vx21,
  282. c1y: y2 + n_y2 - vy21,
  283. c2x: x2 - n_x2 - vx21,
  284. c2y: y2 - n_y2 - vy21,
  285. ex: x2 - n_x2,
  286. ey: y2 - n_y2
  287. });
  288. a.push({
  289. c1x: x1 - n_x2,
  290. c1y: y1 - n_y2,
  291. c2x: x1 - n_x0,
  292. c2y: y1 - n_y0,
  293. ex: x0 - n_x0,
  294. ey: y0 - n_y0
  295. });
  296. a.push({
  297. c1x: x0 - n_x0 - vx01,
  298. c1y: y0 - n_y0 - vy01,
  299. c2x: x0 + n_x0 - vx01,
  300. c2y: y0 + n_y0 - vy01,
  301. ex: x0 + n_x0,
  302. ey: y0 + n_y0
  303. });
  304. a[0].mx = a[0].mx.toFixed(1);
  305. a[0].mx = parseFloat(a[0].mx);
  306. a[0].my = a[0].my.toFixed(1);
  307. a[0].my = parseFloat(a[0].my);
  308. for (let i = 1; i < a.length; i++) {
  309. a[i].c1x = a[i].c1x.toFixed(1);
  310. a[i].c1x = parseFloat(a[i].c1x);
  311. a[i].c1y = a[i].c1y.toFixed(1);
  312. a[i].c1y = parseFloat(a[i].c1y);
  313. a[i].c2x = a[i].c2x.toFixed(1);
  314. a[i].c2x = parseFloat(a[i].c2x);
  315. a[i].c2y = a[i].c2y.toFixed(1);
  316. a[i].c2y = parseFloat(a[i].c2y);
  317. a[i].ex = a[i].ex.toFixed(1);
  318. a[i].ex = parseFloat(a[i].ex);
  319. a[i].ey = a[i].ey.toFixed(1);
  320. a[i].ey = parseFloat(a[i].ey);
  321. }
  322. return a;
  323. }
  324. bethelDraw(point, is_fill, color) {
  325. this.ctx.beginPath();
  326. this.ctx.moveTo(point[0].mx, point[0].my);
  327. if (undefined != color) {
  328. this.ctx.setFillStyle(color);
  329. this.ctx.setStrokeStyle(color);
  330. } else {
  331. this.ctx.setFillStyle(point[0].color);
  332. this.ctx.setStrokeStyle(point[0].color);
  333. }
  334. for (let i = 1; i < point.length; i++) {
  335. this.ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i]
  336. .ey);
  337. }
  338. this.ctx.stroke();
  339. if (undefined != is_fill) {
  340. this.ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
  341. }
  342. this.ctx.draw(true)
  343. }
  344. selectColorEvent(lineColor) {
  345. this.lineColor = lineColor;
  346. }
  347. selectSlideValue(slideValue) {
  348. switch (slideValue) {
  349. case 0:
  350. this.lineSize = 0.1;
  351. this.lineMin = 0.1;
  352. this.lineMax = 0.1;
  353. break;
  354. case 25:
  355. this.lineSize = 1;
  356. this.lineMin = 0.5;
  357. this.lineMax = 2;
  358. break;
  359. case 50:
  360. this.lineSize = 1.5;
  361. this.lineMin = 1;
  362. this.lineMax = 3;
  363. break;
  364. case 75:
  365. this.lineSize = 1.5;
  366. this.lineMin = 2;
  367. this.lineMax = 3.5;
  368. break;
  369. case 100:
  370. this.lineSize = 3;
  371. this.lineMin = 2;
  372. this.lineMax = 3.5;
  373. break;
  374. }
  375. }
  376. saveCanvas() {
  377. return new Promise((resolve, rej) => {
  378. uni.canvasToTempFilePath({
  379. canvasId: this.canvasName,
  380. success: function(res) {
  381. resolve(res.tempFilePath);
  382. },
  383. fail: function(err) {
  384. console.log('图片生成失败:' + err)
  385. rej(err);
  386. }
  387. })
  388. })
  389. }
  390. }
  391. export default Handwriting;